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This page is dedicated to showcasing some of my work with Autodesk Maya, Blender, Zbrush and Substance Painter. All work on this page was made entirely by me unless stated otherwise. Enjoy!

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"Molten Corruption"

This project was my first large project using ZBrush and my first attempt at sculpting a humanoid character. The idea is he is a hellish soldier being overtaken by some form of powerful molten infection, complete with armor and a battle-axe.

 

A lot of time was spent studying human muscle shape and buildup to help build a realistic looking humanoid. 

Every aspect was sculpted, retopologised, UV unwrapped and textured by me. 

 

 

 

 

 

 

The software utilized was Zbrush, Autodesk Maya and  Adobe Substance Painter. 

The character draws inspiration from 'Hellboy' - dark horse comics and 'Surtr'  - God of War Ragnarok. 

Check out the video on my portfolio home page to see the final result.

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This project was made entirely in Autodesk Maya (with the exception of textures made in Adobe Photoshop) and everything was by me apart from the texture for the planet behind the scene. 

It was my first proper attempt at modelling a cohesive environment rather than just one detailed asset 

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Star Destroyer Bridge and Dogfight

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Plant textures courtesy of Solar Textures  - https://www.solarsystemscope.com/textures/

Asari Commando Rig 

This is a model i rigged in my spare time as a challenge to myself. I knew how to rig basic skeletons but the rig i made for this model includes eyes, mouth, tongue and an interesting head ornament which are things I had never tried to rig before. 

The rig has advanced controllers allowing for things like basic hand movements (fist, flex etc.), foot controls like heeling and rolling the ankle and some presets for the head tentacles.

To see a showcase of this rig see the video on the home page of my portfolio. 

The Asari commando model is courtesy of Laura Peltomaki  - laloon.gumroad.com

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For  a look at some other projects and animations check out the video on my homepage 

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